It is currently 08 Sep 2010 17:55



Reply to topic  [ 630 posts ]  Go to page 1, 2, 3, 4, 5 ... 26  Next
 The Rock Band Thread - RB3 out 29th October 
Author Message
Moderator
Moderator

User avatar

Joined: 18 May 2006
Posts: 7192
Post The Rock Band Thread - RB3 out 29th October

http://www.eurogamer.net/article.php?article_id=74847

Quote:
Harmonix will apply the skills it acquired developing Guitar Hero to a new series created in conjunction with owner MTV and Electronic Arts called "Rock Band".
Advertisement

Unveiled in USA Today, Rock Band is a mixture of rhythm-action disciplines and karaoke, set to appear on PlayStation 3 and Xbox 360 this Christmas.

There will be four instrument-based controllers (lead and bass guitars, a drum kit and a microphone), and online support will include the ability to form bands with people in other countries.

You'll also be able to buy songs online, and those used in the game will be performed by the original artists rather than cover bands.

Harmonix co-founder Alex Rigopulos tells USA Today that Rock Band "takes the core promise of Guitar Hero and expands it tenfold".

"We'll be covering a great breadth, from metal to classic rock to Southern rock to everything in between," he adds.

Expect to hear more on Rock Band very soon, with an EA announcement anticipated today.


Amazing! I always wanted to try the Guitar Hero games, but I never managed to convince myself I'd keep playing once the initial novelty wore off (when was the last time you played Donkey Konga?) This is exactly the sort of rhythm game I've wanted since Singstar and GH appeared though. And to save us from having to buy all four controllers each, I think we should pick our instruments early. Bagsy lead guitar!

EDIT: Q&A with Harmonix CEO Alex Rigopulos and EA Partners vice president David DeMartini from Gamespot:

http://uk.gamespot.com/news/6168398.html

Quote:
GameSpot: Alex, please explain Rock Band in your own words.

Alex Rigopulos: Sure. I guess what I would say about it is that Guitar Hero is a game that we made with a tiny budget and a fraction of a year to build it. And we're fortunate enough now to be in a position as part of MTV, where basically we're being given the creative freedom and the resources to really make the huge game that we've wanted to make for years, which is Rock Band.

It's essentially taking the core play premise of Guitar Hero, but just expanding it hugely along every axis. We're building it out into a complete band experience with guitar and bass and drums and singing, including very deep and expansive online game play. Huge recording artists are going to be in the game, including original multi-track master recordings in a lot of cases, which has been amazing.

We've also really just amped out the graphical impact on the next-gen consoles in a way that we're just very fired up about, because we think that this game is going to--in some ways--just fundamentally alter the way that people who play it experience music.

GS: There are going to be three peripherals with the game. How will they ship? Will there be different SKUs?

AR: We haven't made final decisions yet about the SKU configuration.

GS: But there will be three distinctly different peripherals, correct?

AR: Yes, there will be a guitar controller for playing the guitar and the bass parts, a drum peripheral for playing the drum parts, and a microphone for singing.

GS: Can you go into more detail about the drum peripheral?

AR: I guess I can just say that it's a really impressive piece of hardware. I'm a drummer myself, so we weren't going to settle for anything less than something that felt like a real instrument.

GS: Obviously there is going to be a lot of downloadable content, right?

AR: Indeed. This is an area where we have very ambitious plans. Because for us, this game really blurs the line between gaming and music, and music-making. And we view Rock Band not just as a game, but as kind of a platform for consuming and experiencing music. So in addition to the music that ships with the game, we have very big plans for building out a huge library of online expansion content.

GS: Is any of that going to be free? Lots of musicians are living paycheck-to-paycheck.

AR: I expect it's very likely that there will be.

GS: The players onscreen...how will they be represented? Will they have avatars, or will there be camera support?

AR: We're not really ready to dive much more into gameplay details at this point in time.

GS: Fair enough. Because you're bringing together a drummer, bass player, guitarist, and such, is there going to be a way for people to search for bandmates online?

AR: Absolutely. The whole experience is actually about reaching out to other people and forming a band together in that kind of collaborative experience of working with a group of people to form a band--to rise from obscurity into stardom and fame, and to go through that experience together.

So yes, [Rock Band will feature the] kind of community features that allow people to connect. You can play the game with a group of people in your living room if you want, but with next-gen consoles, we're really excited to allow a group of people--potentially a guitarist in Germany, a bassist in Texas, a drummer in New York, and a singer in Tokyo--all get together and form a band and compete on the world stage against other bands.

GS: Will gamers be able to do their own original stuff?

AR: I cannot really talk about that at this time.

GS: Were there any other reasons why you decided to make it strictly PS3 or Xbox 360? Is it mainly the online capabilities of those two consoles?

AR: Well, the PS3 and the 360 are the two platforms that we're prepared to talk about right now. But they're technologically the leading edge platforms, and we're pushing so many boundaries with this game from a design and technology standpoint that those are the platforms that we felt we had to lead off with.

GS: Is there a possibility that it could reach other platforms?

AR: Certainly. We're considering a lot of options, but we're not ready to make any specific announcements about that at this point.

GS: You are obviously attracted to MTV because they were able to help you secure these really good deals with the labels.

AR: Yeah, they have longstanding, deep relationships with the music industry, and it's been incredible working with MTV to forge these new relationships with the record companies. All of the major record companies are onboard with this project: Universal, Warner, Sony, BMI, Hollywood, even. Basically, every major label group that is significant is onboard and opening up their vaults of original masters to us for this game, which is really exciting for us.

It's also exciting for us because the record companies have by and large not been able to really benefit financially from the video game industry over the last decade, and we're offering them an opportunity to participate in a meaningful way in the video game business by offering their content to people to experience on a deeper level.

Dave DeMartini: To a large extent, Alex is creating a platform from which the music labels can launch things or even just get distribution and span generations with various titles. This is the ultimate family collaboration game, because you have the ability for people of a variety of ages to play the game simultaneously, and people of a variety of skill levels get the opportunity to play the game simultaneously.

GS: Say you play a song and really like it. Will there be a way to buy it right there from the game?

AR: Well, again, we'll have lots to say about that down the road a little bit.

DD: That sounds like a really good idea, though.

GS:EA is going to be distributing the title and obviously has a huge reach globally. Will there be region-specific playlists or can someone in the U.S. rock out to some hardcore Japanese punk?

DD: Alex is making all the key creative decisions with regard to content going into the products, and we're just trying to be a supportive partner with regards to suggestions and other things. Certainly content that is specific to different regions of the world is incredibly important, and I certainly think Harmonix recognizes that.

AR: For us, music games are at least as much about the music as they are about the game...It's critical that when we go into international territories, we're working with local artists in those [areas] who have the greatest meaning and impact for the audiences in those regions.

GS: Back to the labels and the catalogs. Do you know how much of their catalog they're offering you?

AR: Essentially we have a very broad blanket relationship with all the major label groups, so at this point we're working with artists on an individual basis to get them involved in the game.

DD: I also think Alex is moving in a direction of trying to get away from a one-off track and giving the game player the opportunity to look at a recording artist's entire catalog of songs and potentially allow you to play the entire catalog rather than a specific song.

AR: Absolutely true.

GS: How did the music publishers react to your proposition for the deal?

AR: At this point we're opening up Rock Band as a platform for music entertainment in making both the record labels and the music publishers major partners in that financially. So for them it's actually an incredible opportunity to really benefit from gamers' fanaticism about the interactive entertainment by delivering their content to gamers in a way that they're thrilled to consume.

DD: It's an interesting evolution in the industry, which MTV and Harmonix have largely been a part of. Prior to MTV, people listened to music. Then with MTV, people were then watching music. And now Alex has basically defined a space in gaming where people are interacting with music in an entirely new way.

So, experience with music has evolved over these three revolutions, and I think it's made people's enjoyment of music move to that next level. People who don't have any musical skills at all--ergo me--have an opportunity to be a rock star, and that's something I'm never going to experience with "a real instrument" in my hands. But to have that ability to have that experience...I mean, to a large extent, Alex and the team are bringing a certain rock-band life experience to people who would have never otherwise experienced it.

GS: Rock Band is clearly ripe for some sort of talent contest or maybe even a reality show. Anything in the pipeline like that for MTV?

AR: It's certainly the case that these are some ideas that we're thinking very actively about right now.

GS: And any chance to expand Rock Band into other genres, like maybe hip-hop or dance music?

AR: Well, certainly. For us, this is just at the very front of what will be a major transformation in music entertainment. I really believe that four or five years from now, this kind of active participation in music-making is going to be how people expect to experience the music that they love. So, certainly, Rock Band is a huge first step in that direction. But the sky is the limit in terms of the span of genres we eventually intend to reach with this.

DD: Just from what we've seen in the demos that Alex and his team have put on, it is going to be the ultimate party experience. I could see Rock Band parties forming in a neighborhood near you, where people just get out there to entertain their friends, and just love the music and interact with the music that they love.

GS: Alex, I saw your speech at the D.I.C.E. Summit and you went about a dozen years in the industry before your first big hit with Guitar Hero. Do you feel any sort of pressure for your follow-up?

AR: There's always pressure. I think the prevailing sentiment is just a sense of excitement about everything having finally come together for music games in the U.S.

We've been working at this for more than a decade, and finally now to have the resources and the creative freedom to be making exactly the game that we want to make. [It's great] to not be limited by resources, to have a partner like MTV supporting us, have a partner like EA who is literally unparalleled in the world at what they do in marketing and distribution of games. To have all the major record companies supporting us and offering up their content to us, honestly, I and the rest of the creative team here just feel incredibly privileged and excited to be able to just be swinging for the fences with such an ambitious project that we really think can fundamentally transform music entertainment.

Excitement is the prevailing sentiment.

GS: Thank you very much Alex and David.

_________________
Got ya! Spooked ya!


Last edited by Pol's Voice on 02 Apr 2007 14:05, edited 2 times in total.



02 Apr 2007 11:17
Profile
Member
Member

User avatar

Joined: 18 May 2006
Posts: 1468
Location: Guri Library, Scotchland
Post 

I call lead singer. 8)

This could well be the ultimate party game. Think about it, you and three friends rocking out to all your favourite tunes as a full band. And if you have all four controllers, that's essentially four ways of playing the same song, making for more replay value.

All you need now is the groupie perhiperal (sold separately, RRP 10oz of cocaine).

_________________
Welcome To Our Old Home.
"Johnny pulled at Denny's hair and looked as though he was having an orgasm. And, in a way, he was. An orgasm of relief."


02 Apr 2007 13:10
Profile
Online
Moderator
Moderator

User avatar

Joined: 18 May 2006
Posts: 6743
Location: Barry
Post 

I wonder how the Bass Guitar will work.

_________________
Smash through the glass as the fireworks blast


02 Apr 2007 14:01
Profile
Moderator
Moderator

User avatar

Joined: 19 May 2006
Posts: 4416
Location: S'Up.
Post 

...and I'll take drums. Awesomes.

_________________
BRING ON THE TRUMPETS!
BRING ON THE TRUMPETS!
BRING ON THE TRUMPETS!
HAHAHAHA! TRUMPETS!


02 Apr 2007 14:13
Profile
Moderator
Moderator

User avatar

Joined: 18 May 2006
Posts: 9529
Post 

Sounds expensive. And complicated. Almost like the Steel Battalion of the rhythm-action genre.

Personally, I can't see many people wanting to be on either drums or bass guitar, which leaves lead and vocals, and if I want to do lead or vocals, I'll play Guitar Hero or Singstar.

Not convinced.

_________________
I Am Sorry I Played it Huffy on the Phone
(inside) It's Just That Society Did My Nerves Up Wretched


02 Apr 2007 14:32
Profile
Moderator
Moderator

User avatar

Joined: 18 May 2006
Posts: 7192
Post 

melatonin wrote:
...and if I want to do lead or vocals, I'll play Guitar Hero or Singstar.


The game's called Rock Band Dave, the appeal lies in playing together with other people. Doesn't that sound more fun than playing Guitar Hero competitively against one other person?

_________________
Got ya! Spooked ya!


02 Apr 2007 15:09
Profile
Online
Moderator
Moderator

User avatar

Joined: 18 May 2006
Posts: 6743
Location: Barry
Post 

Not for reclusion Dave, obviously.

_________________
Smash through the glass as the fireworks blast


02 Apr 2007 15:18
Profile
Moderator
Moderator

User avatar

Joined: 18 May 2006
Posts: 9529
Post 

Guitar Hero 2 has co-op, and the option for both players to play either lead or bass.

I'm not feeling the appeal of rhythm-action over the Internet either. Guitar Hero works because you're both in the same room, rockin' out as a duo. I don't need some voice in my ear calling me a cunt because I missed a drum beat.

_________________
I Am Sorry I Played it Huffy on the Phone
(inside) It's Just That Society Did My Nerves Up Wretched


02 Apr 2007 15:19
Profile
Moderator
Moderator

User avatar

Joined: 18 May 2006
Posts: 7192
Post 

All multiplayer games are more enjoyable if the people you're playing with are in the same room as you, but that doesn't stop us from playing them over Live. I don't see why this should be any different.

_________________
Got ya! Spooked ya!


02 Apr 2007 15:27
Profile
Moderator
Moderator

User avatar

Joined: 19 May 2006
Posts: 4416
Location: S'Up.
Post 

melatonin wrote:
I don't need some voice in my ear calling me a cunt because I missed a drum beat.


Dum-de-dum.

_________________
BRING ON THE TRUMPETS!
BRING ON THE TRUMPETS!
BRING ON THE TRUMPETS!
HAHAHAHA! TRUMPETS!


02 Apr 2007 15:31
Profile
Moderator
Moderator

User avatar

Joined: 18 May 2006
Posts: 3047
Post 

Quote:
Excitement is the prevailing sentiment.


Not for me. Won't be buying.

_________________
))<>((


02 Apr 2007 15:44
Profile
Member
Member

User avatar

Joined: 18 May 2006
Posts: 1185
Location: Dark Side Of The Moon
Post Re: Rock Band from EA and Harmonix

Pol's Voice wrote:
Bagsy lead guitar!


Fuck you man, I'm not getting stuck with lead vocals.

Game seems good. Let's wait and see though, eh?


02 Apr 2007 16:16
Profile WWW
Moderator
Moderator

User avatar

Joined: 18 May 2006
Posts: 9529
Post 

Hell, it really is the Steel Battalion of rhythm-action games!

_________________
I Am Sorry I Played it Huffy on the Phone
(inside) It's Just That Society Did My Nerves Up Wretched


05 Apr 2007 13:55
Profile
Member
Member


Joined: 18 May 2006
Posts: 826
Post 

melatonin wrote:
Personally, I can't see many people wanting to be on either drums or bass guitar, which leaves lead and vocals, and if I want to do lead or vocals, I'll play Guitar Hero or Singstar.

I wouldn't mind bass/drums or rhythm guitar.


09 Apr 2007 13:32
Profile
Member
Member

User avatar

Joined: 18 May 2006
Posts: 1185
Location: Dark Side Of The Moon
Post 

I'd quite like a stint on drums actually, purely because I can't drum for shit, and it will propbably be the most realistically simulated instrument, by nature of it's simplicity All of which means that it would be like learning real drums.. Yep.


09 Apr 2007 14:57
Profile WWW
Moderator
Moderator

User avatar

Joined: 18 May 2006
Posts: 9529
Post 

A video.

Part of me still stands by the opinion that the whole concept is nigh-on workable. The balance of guitar-to-drum players is going to be considerably one-sided, especially seeing as those who purchases GHII can just use their controllers. And unless you can get four people in the same room as demonstrated in the video, half the appeal is lost.

Another part of me wants to play guitar on "Won't Get Fooled Again" so badly it could shit. If you can get it as a standalone game, I'll think about picking it up and using whatever GH peripheral I happen to own at that point.

_________________
I Am Sorry I Played it Huffy on the Phone
(inside) It's Just That Society Did My Nerves Up Wretched


04 Jul 2007 20:06
Profile
Member
Member


Joined: 18 May 2006
Posts: 826
Post 

Extreme Ironing wrote:
I wonder how the Bass Guitar will work.

Not to dissimilar to guitar I'd of thought.


04 Jul 2007 22:24
Profile
Moderator
Moderator

User avatar

Joined: 18 May 2006
Posts: 9529
Post 

Just been watching a load of E3 videos for this; if I see that blonde woman from Harmonix doing vocals one more time, I may scream. I've definitely been sold on the game though.

Current tracklisting:

* "(Don't Fear) The Reaper" - Blue Öyster Cult
* "Enter Sandman" - Metallica
* "Go with the Flow" - Queens of the Stone Age
* "In Bloom" - Nirvana
* "Learn To Fly" - Foo Fighters
* "Main Offender" - The Hives
* "Mississippi Queen" - Mountain
* "Paranoid" - Black Sabbath
* "Reptilia" - The Strokes
* "Rockaway Beach" - The Ramones
* "Say It Ain't So" - Weezer
* "Suffragette City" - David Bowie
* "Tom Sawyer" - Rush
* "Vasoline" - Stone Temple Pilots
* "Wanted Dead or Alive" - Bon Jovi
* "Won't Get Fooled Again" - The Who

All except Black Sabbath, Mountain and Rush are Master Tracks, not covers.

Harmonix have stated that they aim to release new DLC for the game every single week after its release; also, they're going to offer entire albums up to play, with the first being "Who's Next" by The Who.

Karl, you're on drums. I'll have a guitar in some form, we get Hannah on vocals and some other chump on bass. The Dick Van Dyke Experience will be born!

_________________
I Am Sorry I Played it Huffy on the Phone
(inside) It's Just That Society Did My Nerves Up Wretched


15 Jul 2007 23:49
Profile
Member
Member

User avatar

Joined: 18 May 2006
Posts: 947
Post 

ah fuck it i'll do bass

thats shotgunned by the way


16 Jul 2007 00:10
Profile
Moderator
Moderator

User avatar

Joined: 18 May 2006
Posts: 9529
Post 

Delayed until Q1 2008 for Europe.

10 new songs revealed:

* Rolling Stones - Gimme Shelter
* Deep Purple - Highway Star
* The Clash - Should I Stay or Should I Go
* Faith No More - Epic
* Beastie Boys - Sabotage
* Radiohead - Creep
* Jet - Are You Gonna Be My Girl
* Nine Inch Nails - The Hand That Feeds
* Smashing Pumpkins - Cherub Rock
* OK Go - Here It Goes Again

Playing Elite Beat Agents made me appreciate Highway Star much more than it deserves, so I can't wait to play that. Karl will be loving the inclusion of OK Go, I'm sure. There's even some NIN for Ironing!

Interesting to note that Sabotage and Cherub Rock are now in both GHIII and Rock Band. The former's looking increasingly obsolete with every passing announcement, with its only saving grace that it appears to be released first.

Also, fuck Creep.

_________________
I Am Sorry I Played it Huffy on the Phone
(inside) It's Just That Society Did My Nerves Up Wretched


22 Aug 2007 12:02
Profile
Moderator
Moderator

User avatar

Joined: 18 May 2006
Posts: 9529
Post 

Complete tracklist, so far:

*OFFICIAL /ROCK BAND /SONG LIST TO DATE:*
1960s
Rolling Stones "Gimme Shelter"

1970s
The Who "Won't Get Fooled Again"
Mountain "Mississippi Queen"*
David Bowie "Suffragette City"
Black Sabbath "Paranoid"*
Blue Oyster Cult "Don't Fear the Reaper"
The Ramones "Blitzkrieg Bop"
Deep Purple "Highway Star"

1980s
Rush "Tom Sawyer"*
Bon Jovi "Wanted Dead or Alive"
The Clash "Should I Stay or Should I Go"
Faith No More "Epic"*

1990s
Foo Fighters "Learn to Fly"
Metallica "Enter Sandman"
Nirvana "In Bloom"
Stone Temple Pilots "Vasoline"
Weezer "Say It Ain"t So"
Smashing Pumpkins "Cherub Rock"
Radiohead "Creep"
Beastie Boys "Sabotage"

2000s
The Hives "Main Offender"
Queens of the Stone Age "Go With the Flow"
The Strokes "Reptilia"
Jet "Are You Gonna Be My Girl"
OK Go "Here It Goes Again"
Nine Inch Nails "The Hand That Feeds"
* Indicates a cover song, all other songs are original master
recordings

_________________
I Am Sorry I Played it Huffy on the Phone
(inside) It's Just That Society Did My Nerves Up Wretched


22 Aug 2007 12:20
Profile
Member
Member

User avatar

Joined: 18 May 2006
Posts: 1468
Location: Guri Library, Scotchland
Post 

Of all the Radiohead songs they could have chosen, they picked bloody Creep. >_>

Here It Goes Again could be fun though.

_________________
Welcome To Our Old Home.
"Johnny pulled at Denny's hair and looked as though he was having an orgasm. And, in a way, he was. An orgasm of relief."


22 Aug 2007 12:30
Profile
Online
Moderator
Moderator

User avatar

Joined: 18 May 2006
Posts: 6743
Location: Barry
Post 

Of all the Nine Inch Nails songs they could have chosen, they chose a really good one that doesn't quite manage to match his earlier work.

And Jet. Bloody Jet. I'll never escape that fucking song.

_________________
Smash through the glass as the fireworks blast


22 Aug 2007 15:59
Profile
Moderator
Moderator

User avatar

Joined: 18 May 2006
Posts: 9529
Post 

Four more songs announced.

Quote:
# Celebrity Skin - Hole
# I Think I'm Paranoid - Garbage
# Maps - Yeah Yeah Yeahs
# Wave of Mutilation - The Pixies


Maps! That guitar bit at the beginning is going to be a bitch.

Also, 18 Grateful Dead songs to be in the game. I'd assume these would come in the form of DLC, after the game's release.

_________________
I Am Sorry I Played it Huffy on the Phone
(inside) It's Just That Society Did My Nerves Up Wretched


08 Sep 2007 00:34
Profile
Member
Member


Joined: 18 May 2006
Posts: 1124
Location: London
Post 

I'm going to play this in Trafalgar Square later today! Can't wait!

_________________
Image


26 Oct 2007 11:59
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 630 posts ]  Go to page 1, 2, 3, 4, 5 ... 26  Next

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.